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The shooting in Army of Two: The 40th Day feels weak in comparison to other shooters and games like the fabled Uncharted 2. You will still have fun, but the action is not as visceral and ultimately not as rewarding. It’s like turning up to a paintballing session with a water pistol. Sure, you press the R1 button, bullets dutifully spill out of you’re weapon and men fall to the ground, but it just doesn’t feel or sound like what you imagine a proper gun would.
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The issue with this is, no matter how many upgrades you add to a gun, they never really feel meaty enough. Aiming to latch on to gamers’ infinite demand for lovely XP, you are rewarded cash through the game which can be spent on upgrading your armoury. It’s a nice system, but one that doesn’t really affect the outcome of the game and because the dialogue is weak throughout, you never feel attached to the people enough to care about if you spare them or not.Īnother mechanic in the game is weapon customisation. For example, kill a security guard and take lots of new weapons he is guarding, or save him and leave with nothing. Every so often, the game will force you into a moral decision. Upon entering a room: Shoot lots of identikit enemies until a bigger, “boss”, enemy appears, shoot it in the back until its gas canister or grenade stash explodes (à la boss battles on a lot of other games) and repeat. Unfortunately, the structure of the levels is very predictable, as each level plays out very similarly to the last. Initially I found it difficult to connect to a game and had a few issues with connections timing out while playing. The online co-operative works well, once you actually get into a game. However, there aren’t really any events (other than boosting each other over walls or the odd boss battle) which require a lot of team work. This is no different with Army of Two: The 40th Day. Simply because you are working with a friend to complete objectives, this really adds to the sense of achievement. As with any game, playing co-operatively increases the fun. Tyson (yes, he’s actually called that) managed to get himself stuck in the scenery on one occasion, requiring me to restart from the last checkpoint, which was infinitely frustrating but overall a decent performance throughout the game.Ĭo-op is where it’s at with this title. Of course, there were a couple of times when the game got confused.
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The dialogue is pretty terrible all the way through though and Nolan North (of Nathan Drake fame) doesn’t quite manage to pull off his role.
#ARMY OF TWO THE 40TH DAY FULL#
Of course, the two lead characters are extremely stereotypical hard-men from the U-S-of-A with a spoon full of man-love or “respect” (You can even hit the x button when next to your partner to give each other a chest bump and there’s a trophy for finishing the game as best friends). Sounds like the perfect setup for some co-operative 3rd person shooting to me. What are the chances of that? And not only that, the only way out of there is to fight your way through the desolate streets of a town under attack. The game revolves around 2 unlucky “mercenaries”, stuck in Shanghai just when a terrorist attack strikes. But, with Army of Two: The 40th day, that’s part of the fun.
#ARMY OF TWO THE 40TH DAY MOVIE#
To compare this game to a straight to DVD movie is even a bit of a stretch. But you knew that already, right? Under no circumstances should you go into this game with any expectations of a rich story or a deep plot with any sophistication. Army of Two: The 40th Day is big, brash and unashamedly American.